Dire Troll

Huge giant, chaotic evil

Armor Class

15 (natural armor)

Hit Points

172 (15d12 + 75)

Speed

40 ft.

STR

22 (+6)

DEX

15 (+2)

CON

21 (+5)

INT

9 (0)

WIS

11 (0)

CHA

5 (-2)

Damage Resistances

bludgeoning, piercing, and slashing from nonmagical attacks

Condition Immunities

frightened, poisoned

Senses

darkvision 60 ft., passive Perception 15

Saving Throws

Wis +5, Cha +2

Skills

Perception +5

Languages

Giant

Challenge

13 (10,000 XP)

Keen Senses. The troll has advantage on Wisdom (Perception) checks that rely on smell or sight.

Regeneration. The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, it regains only 5 hit points at the start of its next turn. The troll dies only if it is hit by an attack that deals 10 or more acid or fire damage while the troll has 0 hit points.

Actions

Multiattack The troll makes five attacks: one with its bite and four with its claws.

Bite Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 10 (1d8 + 6) piercing damage plus 5 (1d10) poison damage.

Claws Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 16 (3d6 + 6) slashing damage.

Whirlwind of Claws (Recharge 5-6) Each creature within 10 feet of the troll must make a DC 19 Dexterity saving throw, taking 44 (8d10) slashing damage on a failed save, or half as much damage on a successful one.

huge
giant
cr13
mordenkainens-tome-of-foes
(p. 243)