Dhergoloth
Medium fiend (yugoloth), neutral evil
Armor Class
15 (natural armor)
Hit Points
119 (14d8 +56)
Speed
30 ft.
STR
17 (+3)
DEX
10 (0)
CON
19 (+4)
INT
7 (-1)
WIS
10 (0)
CHA
9 (0)
Damage Immunities
acid, poison
Damage Resistances
cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
poisoned
Senses
blindsight 60 ft., darkvision 60 ft., passive Perception 10
Saving Throws
Str +6
Languages
Abyssal, Infernal, telepathy 60 ft.
Challenge
7 (2900 XP)
Innate Spellcasting. The dhergoloth’s innate spellcasting ability is Charisma (spell save DC 10). It can innately cast the following spells, requiring no material components:
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At will: darkness, fear
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3/day: sleep
Magic Resistance. The dhergoloth has advantage on saving throws against spells and other magical effects.
Magic Weapons. The dhergoloth’s weapon attacks are magical.
Actions
Multiattack The dhergoloth makes two claw attacks.
Claw Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.
Flailing Claws (Recharge 5-6) The dhergoloth moves up to its walking speed in a straight line and targets each creature within 5 feet of it during its movement. Each target must succeed on a DC 14 Dexterity saving throw or take 22 (3d12 + 3) slashing damage.
Teleport The dhergoloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.