Dhergoloth

Medium fiend (yugoloth), neutral evil

Armor Class

15 (natural armor)

Hit Points

119 (14d8 +56)

Speed

30 ft.

STR

17 (+3)

DEX

10 (0)

CON

19 (+4)

INT

7 (-1)

WIS

10 (0)

CHA

9 (0)

Damage Immunities

acid, poison

Damage Resistances

cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks

Condition Immunities

poisoned

Senses

blindsight 60 ft., darkvision 60 ft., passive Perception 10

Saving Throws

Str +6

Languages

Abyssal, Infernal, telepathy 60 ft.

Challenge

7 (2900 XP)

Innate Spellcasting. The dhergoloth’s innate spellcasting ability is Charisma (spell save DC 10). It can innately cast the following spells, requiring no material components:

  • At will: darkness, fear

  • 3/day: sleep

Magic Resistance. The dhergoloth has advantage on saving throws against spells and other magical effects.

Magic Weapons. The dhergoloth’s weapon attacks are magical.

Actions

Multiattack The dhergoloth makes two claw attacks.

Claw Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.

Flailing Claws (Recharge 5-6) The dhergoloth moves up to its walking speed in a straight line and targets each creature within 5 feet of it during its movement. Each target must succeed on a DC 14 Dexterity saving throw or take 22 (3d12 + 3) slashing damage.

Teleport The dhergoloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.

medium
fiend
cr7
mordenkainens-tome-of-foes
(p. 248)