Devious Gremlin

Tiny fiend (devil), chaotic evil

Armor Class

13

Hit Points

7 (2d4 + 2)

Speed

30 ft.

STR

5 (-3)

DEX

16 (+3)

CON

12 (+1)

INT

12 (+1)

WIS

10 (+0)

CHA

10 (+0)

Damage Immunities

fire, poison

Damage Resistances

cold; bludgeoning, piercing, slashing from nonmagical weapons that aren't silvered

Condition Immunities

poisoned

Senses

darkvision 120 ft., passive Perception 10

Skills

Animal Handling +2, Deception +2, Stealth +5

Languages

Infernal, Common

Challenge

1/2 (100 XP)

Devil’s Sight. Magical darkness doesn’t impede the gremlin’s vision.

Extradimensional Pouch. The gremlin has a pouch that acts as a personal extradimensional space. This pouch can hold up to 8 cubic feet of items weighing a total of up to 300 pounds. When the gremlin dies, the contents of its pouch explode out of its body in a violent eruption.

Magic Resistance. The gremlin has advantage on saving throws against spells and other magical effects.

Mutable Form. The gremlin can move through a space as narrow as one inch wide while squeezing.

Tamer of Beasts. The gremlin has advantage on Wisdom (Animal Handling) checks and Charisma (Persuasion) checks when interacting with Small or smaller beasts. Through sounds and gestures, it can also communicate with Small or smaller beasts.

Actions

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) slashing damage plus 2 (1d4) poison damage.

tiny
fiend
cr1/2
nerzugals-extended-bestiary