Devious Gremlin
Tiny fiend (devil), chaotic evil
Armor Class
13
Hit Points
7 (2d4 + 2)
Speed
30 ft.
STR
5 (-3)
DEX
16 (+3)
CON
12 (+1)
INT
12 (+1)
WIS
10 (+0)
CHA
10 (+0)
Damage Immunities
fire, poison
Damage Resistances
cold; bludgeoning, piercing, slashing from nonmagical weapons that aren't silvered
Condition Immunities
poisoned
Senses
darkvision 120 ft., passive Perception 10
Skills
Animal Handling +2, Deception +2, Stealth +5
Languages
Infernal, Common
Challenge
1/2 (100 XP)
Devil’s Sight. Magical darkness doesn’t impede the gremlin’s vision.
Extradimensional Pouch. The gremlin has a pouch that acts as a personal extradimensional space. This pouch can hold up to 8 cubic feet of items weighing a total of up to 300 pounds. When the gremlin dies, the contents of its pouch explode out of its body in a violent eruption.
Magic Resistance. The gremlin has advantage on saving throws against spells and other magical effects.
Mutable Form. The gremlin can move through a space as narrow as one inch wide while squeezing.
Tamer of Beasts. The gremlin has advantage on Wisdom (Animal Handling) checks and Charisma (Persuasion) checks when interacting with Small or smaller beasts. Through sounds and gestures, it can also communicate with Small or smaller beasts.
Actions
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) slashing damage plus 2 (1d4) poison damage.