Devil Dog
Large fiend (devil), lawful evil
Armor Class
15 (natural armor)
Hit Points
67 (9d10 + 18)
Speed
50 ft., climb 30 ft.
STR
18 (+4)
DEX
17 (+3)
CON
15 (+2)
INT
11 (+0)
WIS
17 (+3)
CHA
14 (+2)
Damage Immunities
fire, poison
Damage Resistances
cold; bludgeoning, piercing, and slashing from nonmagical weapons that aren’t silvered
Condition Immunities
charmed, exhaustion, frightened, poisoned
Senses
darkvision 120 ft., passive Perception 19
Saving Throws
Con +5, Wis +6, Cha +5
Skills
Insight +9, Perception +9, Stealth +6, Survival +9
Languages
Infernal, telepathy 120 ft.
Challenge
5 (1,800 XP)
Devil’s Sight. Magical darkness doesn’t impede the devil’s darkvision.
Keen Smell. The devil dog has advantage on Wisdom (Perception) checks that rely on smell.
Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
Scent of Prey. The devil dog knows the exact location of any soul whose true name it knows, as long as that soul resides in a vessel or body within 1 mile. If the soul is beyond that distance, it knows the direction the soul lies in. If the soul is on a different plane of existence, it knows the plane that the soul resides on.
Actions
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.