Devil Dog

Large fiend (devil), lawful evil

Armor Class

15 (natural armor)

Hit Points

67 (9d10 + 18)

Speed

50 ft., climb 30 ft.

STR

18 (+4)

DEX

17 (+3)

CON

15 (+2)

INT

11 (+0)

WIS

17 (+3)

CHA

14 (+2)

Damage Immunities

fire, poison

Damage Resistances

cold; bludgeoning, piercing, and slashing from nonmagical weapons that aren’t silvered

Condition Immunities

charmed, exhaustion, frightened, poisoned

Senses

darkvision 120 ft., passive Perception 19

Saving Throws

Con +5, Wis +6, Cha +5

Skills

Insight +9, Perception +9, Stealth +6, Survival +9

Languages

Infernal, telepathy 120 ft.

Challenge

5 (1,800 XP)

Devil’s Sight. Magical darkness doesn’t impede the devil’s darkvision.

Keen Smell. The devil dog has advantage on Wisdom (Perception) checks that rely on smell.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Scent of Prey. The devil dog knows the exact location of any soul whose true name it knows, as long as that soul resides in a vessel or body within 1 mile. If the soul is beyond that distance, it knows the direction the soul lies in. If the soul is on a different plane of existence, it knows the plane that the soul resides on.

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

large
fiend
cr5
tome-of-horrors