Deva

Medium celestial, lawful good

Armor Class

17 (natural armor)

Hit Points

136 (16d8+64)

Speed

30 ft., fly 90 ft.

STR

18 (+4)

DEX

18 (+4)

CON

18 (+4)

INT

17 (+3)

WIS

20 (+5)

CHA

20 (+5)

Damage Resistances

radiant, bludgeoning, piercing, and slashing from nonmagical weapons

Condition Immunities

charmed, exhaustion, frightened

Senses

darkvision 120 ft.

Saving Throws

Wis +9, Cha +9

Skills

Insight +9, Perception +9

Languages

all, telepathy 120 ft.

Challenge

10 (5,900 XP)

Angelic Weapons. The deva’s weapon attacks are magical. When the deva hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).

Innate Spellcasting. The deva’s spellcasting ability is Charisma (spell save DC 17). The deva can innately cast the following spells, requiring only verbal components:

  • At will: detect evil and good

  • 1/day each: commune, raise dead

Magic Resistance. The deva has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The deva makes two melee attacks.

Mace. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 18 (4d8) radiant damage.

Healing Touch (3/Day). The deva touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.

Change Shape. The deva magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the deva’s choice).

In a new form, the deva retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.

medium
celestial
cr10
monster-manual