Derro Savant (B)

Small humanoid (derro), chaotic evil

Armor Class

13 (leather armor)

Hit Points

36 (8d6 + 8)

Speed

30 ft.

STR

9 (0)

DEX

14 (+2)

CON

12 (+1)

INT

11 (0)

WIS

5 (-2)

CHA

14 (+2)

Senses

darkvision 120 ft., passive Perception 7

Skills

Stealth +4

Languages

Dwarvish, Undercommon

Challenge

3 (700 XP)

Magic Resistance. The derro savant has advantage on saving throws against spells and other magical effects.

Spellcasting. The derro savant is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). The derro knows the following sorcerer spells:

  • Cantrips (at will): acid splash, mage hand, message, prestidigitation, ray of frost

  • 1st level (4 slots): burning hands, chromatic orb, sleep

  • 2nd level (3 slots): invisibility, spider climb

  • 3rd level (2 slots): lightning bolt

Sunlight Sensitivity. While in sunlight, the derro savant has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Quarterstaff Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6-1) bludgeoning damage.

small
humanoid
cr3
mordenkainens-tome-of-foes
(p. 159)