Derro Savant (B)
Small humanoid (derro), chaotic evil
Armor Class
13 (leather armor)
Hit Points
36 (8d6 + 8)
Speed
30 ft.
STR
9 (0)
DEX
14 (+2)
CON
12 (+1)
INT
11 (0)
WIS
5 (-2)
CHA
14 (+2)
Senses
darkvision 120 ft., passive Perception 7
Skills
Stealth +4
Languages
Dwarvish, Undercommon
Challenge
3 (700 XP)
Magic Resistance. The derro savant has advantage on saving throws against spells and other magical effects.
Spellcasting. The derro savant is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). The derro knows the following sorcerer spells:
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Cantrips (at will): acid splash, mage hand, message, prestidigitation, ray of frost
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1st level (4 slots): burning hands, chromatic orb, sleep
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2nd level (3 slots): invisibility, spider climb
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3rd level (2 slots): lightning bolt
Sunlight Sensitivity. While in sunlight, the derro savant has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Quarterstaff Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6-1) bludgeoning damage.