Derro

Small humanoid (derro), chaotic evil

Armor Class

13 (leather armor)

Hit Points

13 (3d6 + 3)

Speed

30 ft.

STR

10 (0)

DEX

14 (+2)

CON

12 (+1)

INT

11 (0)

WIS

5 (-2)

CHA

9 (0)

Senses

darkvision 120 ft., passive Perception 7

Skills

Stealth +4

Languages

Dwarvish, Undercommon

Challenge

1/4 (50 XP)

Magic Resistance. The derro has advantage on saving throws against spells and other magical effects.

Sunlight Sensitivity. While in sunlight, the derro has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Hooked Spear Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage. If the target is Medium or smaller, the derro can choose to deal no damage and knock it prone.

Light Crossbow Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

small
humanoid
cr1/4
mordenkainens-tome-of-foes
(p. 158)