Derro
Small humanoid (derro), chaotic evil
Armor Class
13 (leather armor)
Hit Points
13 (3d6 + 3)
Speed
30 ft.
STR
10 (0)
DEX
14 (+2)
CON
12 (+1)
INT
11 (0)
WIS
5 (-2)
CHA
9 (0)
Senses
darkvision 120 ft., passive Perception 7
Skills
Stealth +4
Languages
Dwarvish, Undercommon
Challenge
1/4 (50 XP)
Magic Resistance. The derro has advantage on saving throws against spells and other magical effects.
Sunlight Sensitivity. While in sunlight, the derro has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Hooked Spear Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage. If the target is Medium or smaller, the derro can choose to deal no damage and knock it prone.
Light Crossbow Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.