Derghodemon (Cockroach Demon)
Large fiend (demon), chaotic evil
Armor Class
18 (natural armor)
Hit Points
147 (14d10 + 70)
Speed
40 ft.
STR
25 (+7)
DEX
16 (+3)
CON
21 (+5)
INT
7 (-2)
WIS
14 (+2)
CHA
16 (+3)
Damage Immunities
poison
Damage Resistances
cold, fire, lightning
Condition Immunities
poisoned
Senses
truesight 120 ft., passive Perception 20
Saving Throws
Dex +7, Con +9, Wis +6, Cha +7
Skills
Intimidation +7, Perception +6, Stealth +7
Languages
Abyssal, telepathy 120 ft.
Challenge
9 (5,000 XP)
Magic Resistance. The demon has advantage on saving throws against spells and other magical effects.
Magic Weapons. The demon’s weapon attacks are magical.
Innate Spellcasting. The demon’s spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The demon can innately cast the following spells, requiring no material components:
-
At will: darkness, fear, detect magic
-
1/day each: confusion, sleep
Rend and Tear. The demon has advantage on all melee weapon attacks against a creature it is grappling.
Actions
Multiattack. The demon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) piercing damage, and the target is grappled (escape DC 17). Until this grapple ends, the demon can bite only the grappled creature and has advantage on attack rolls to do so.
Claws. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 21 (4d6 + 7) slashing damage.