Derghodemon (Cockroach Demon)

Large fiend (demon), chaotic evil

Armor Class

18 (natural armor)

Hit Points

147 (14d10 + 70)

Speed

40 ft.

STR

25 (+7)

DEX

16 (+3)

CON

21 (+5)

INT

7 (-2)

WIS

14 (+2)

CHA

16 (+3)

Damage Immunities

poison

Damage Resistances

cold, fire, lightning

Condition Immunities

poisoned

Senses

truesight 120 ft., passive Perception 20

Saving Throws

Dex +7, Con +9, Wis +6, Cha +7

Skills

Intimidation +7, Perception +6, Stealth +7

Languages

Abyssal, telepathy 120 ft.

Challenge

9 (5,000 XP)

Magic Resistance. The demon has advantage on saving throws against spells and other magical effects.

Magic Weapons. The demon’s weapon attacks are magical.

Innate Spellcasting. The demon’s spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The demon can innately cast the following spells, requiring no material components:

  • At will: darkness, fear, detect magic

  • 1/day each: confusion, sleep

Rend and Tear. The demon has advantage on all melee weapon attacks against a creature it is grappling.

Actions

Multiattack. The demon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) piercing damage, and the target is grappled (escape DC 17). Until this grapple ends, the demon can bite only the grappled creature and has advantage on attack rolls to do so.

Claws. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 21 (4d6 + 7) slashing damage.

large
fiend
cr9
tome-of-horrors