Demonic Mist
Medium fiend (demon), chaotic evil
Armor Class
16 (natural armor)
Hit Points
85 (10d8 + 40)
Speed
fly 50 ft.
STR
6 (-2)
DEX
18 (+4)
CON
18 (+4)
INT
8 (-1)
WIS
13 (+1)
CHA
16 (+3)
Damage Immunities
poison
Damage Resistances
acid, cold, fire; bludgeoning, piercing, and slashing damage from nonmagical weapons
Condition Immunities
poisoned
Senses
darkvision 60 ft., passive Perception 13
Saving Throws
Dex +6, Con +6
Skills
Perception +3, Stealth +6
Languages
Abyssal, telepathy 120 ft.
Challenge
4 (1,100 XP)
Incorporeal Movement. The demonic mist can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Innate Spellcasting. A demonic mist’s spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks), and requires no material components for the following spells:
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At will: detect magic
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3/day each: ray of enfeeblement, vampiric touch
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1/day each: confusion, fear
Vulnerability to Wind. The demonic mist has disadvantage on saving throws against wind and wind-like effects (gust of wind, etc.).
Actions
Demonic Touch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 25 (6d6 + 4) necrotic damage.
Psychic Crush (Recharge 5–6). The demonic mist attempts to crush the mind of a single creature it can see within 30 feet. The target must make a successful DC 15 Wisdom saving throw or take 14 (4d6) psychic damage and be frightened for 1 minute.