Demonic Mist

Medium fiend (demon), chaotic evil

Armor Class

16 (natural armor)

Hit Points

85 (10d8 + 40)

Speed

fly 50 ft.

STR

6 (-2)

DEX

18 (+4)

CON

18 (+4)

INT

8 (-1)

WIS

13 (+1)

CHA

16 (+3)

Damage Immunities

poison

Damage Resistances

acid, cold, fire; bludgeoning, piercing, and slashing damage from nonmagical weapons

Condition Immunities

poisoned

Senses

darkvision 60 ft., passive Perception 13

Saving Throws

Dex +6, Con +6

Skills

Perception +3, Stealth +6

Languages

Abyssal, telepathy 120 ft.

Challenge

4 (1,100 XP)

Incorporeal Movement. The demonic mist can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Innate Spellcasting. A demonic mist’s spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks), and requires no material components for the following spells:

  • At will: detect magic

  • 3/day each: ray of enfeeblement, vampiric touch

  • 1/day each: confusion, fear

Vulnerability to Wind. The demonic mist has disadvantage on saving throws against wind and wind-like effects (gust of wind, etc.).

Actions

Demonic Touch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 25 (6d6 + 4) necrotic damage.

Psychic Crush (Recharge 5–6). The demonic mist attempts to crush the mind of a single creature it can see within 30 feet. The target must make a successful DC 15 Wisdom saving throw or take 14 (4d6) psychic damage and be frightened for 1 minute.

medium
fiend
cr4
tome-of-horrors