Demonblood Orc Bloodcaster
Medium humanoid (orc), chaotic evil
Armor Class
11
Hit Points
67 (9d10 + 18)
Speed
30 ft.
STR
12 (+1)
DEX
12 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
9 (-1)
CHA
18 (+4)
Senses
darkvision 60 ft., passive Perception 9
Languages
Common, Orc
Challenge
4 (1,100 XP)
Blood Magic. Whenever the orc deals damage to an enemy with a spell, it gains 5 temporary hit points. Additionally, the orc can use its bonus action to pay 1d10 hit points to make the next spell it casts act as if it were cast at one spellslot higher.
Uncontainable Power. When the orc dies, it explodes violently. Each creature within 5 feet of it must make a DC 13 Dexterity saving throw, taking 18 (4d8) necrotic damage on a failed save, or half as much damage on a successful one.
Spellcasting. The orc is an 7th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). The orc has the following Sorcerer spells prepared:
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Cantrips (at will): acid splash, blade ward, ray of frost, prestidigitation
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1st level (4 slots): burning hands, mage armor, shield
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2nd level (3 slots): hold person, spider climb
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3rd level (3 slots): counterspell, fireball
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4th level (2 slots): wall of fire
Actions
Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.