Demonblood Orc Bloodcaster

Medium humanoid (orc), chaotic evil

Armor Class

11

Hit Points

67 (9d10 + 18)

Speed

30 ft.

STR

12 (+1)

DEX

12 (+1)

CON

14 (+2)

INT

10 (+0)

WIS

9 (-1)

CHA

18 (+4)

Senses

darkvision 60 ft., passive Perception 9

Languages

Common, Orc

Challenge

4 (1,100 XP)

Blood Magic. Whenever the orc deals damage to an enemy with a spell, it gains 5 temporary hit points. Additionally, the orc can use its bonus action to pay 1d10 hit points to make the next spell it casts act as if it were cast at one spellslot higher.

Uncontainable Power. When the orc dies, it explodes violently. Each creature within 5 feet of it must make a DC 13 Dexterity saving throw, taking 18 (4d8) necrotic damage on a failed save, or half as much damage on a successful one.

Spellcasting. The orc is an 7th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). The orc has the following Sorcerer spells prepared:

  • Cantrips (at will): acid splash, blade ward, ray of frost, prestidigitation

  • 1st level (4 slots): burning hands, mage armor, shield

  • 2nd level (3 slots): hold person, spider climb

  • 3rd level (3 slots): counterspell, fireball

  • 4th level (2 slots): wall of fire

Actions

Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

medium
humanoid
cr4
nerzugals-extended-bestiary