Demonblood Orc Berserker
Medium humanoid (orc), chaotic evil
Armor Class
14 (natural armor)
Hit Points
45 (5d12 + 15)
Speed
30 ft.
STR
19 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
7 (-2)
WIS
12 (+1)
CHA
10 (+0)
Damage Resistances
bludgeoning, piercing, and slashing damage from nonmagical weapons
Senses
darkvision 60 ft., passive Perception 11
Skills
Athletics +6, Intimidation +2
Languages
Common, Orc
Challenge
3 (700 XP)
Aggressive. As a bonus action, the ore can move up to its speed toward a hostile creature that it can see.
Demonblood Rage. The orc is in a constant state of rage due to its demonic blood. It has resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons and deals 2 additional damage with each attack (included in the attacks).
Actions
Multiattack. The orc makes two attacks with its greataxe or its spear.
Battleaxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (1d12 + 6) slashing damage.
Spear. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 9 (1d6 + 6) piercing damage, or 10 (1d8 + 6) piercing damage if used with two hands to make a melee attack.
Furious Strikes (1/Day). The orc doubles its Demonblood Rage bonus damage to 4 this turn, then makes three attacks with its greataxe. Until the end of the orc’s next turn, all attacks made against it have advantage.