Demonblood Orc Berserker

Medium humanoid (orc), chaotic evil

Armor Class

14 (natural armor)

Hit Points

45 (5d12 + 15)

Speed

30 ft.

STR

19 (+4)

DEX

12 (+1)

CON

16 (+3)

INT

7 (-2)

WIS

12 (+1)

CHA

10 (+0)

Damage Resistances

bludgeoning, piercing, and slashing damage from nonmagical weapons

Senses

darkvision 60 ft., passive Perception 11

Skills

Athletics +6, Intimidation +2

Languages

Common, Orc

Challenge

3 (700 XP)

Aggressive. As a bonus action, the ore can move up to its speed toward a hostile creature that it can see.

Demonblood Rage. The orc is in a constant state of rage due to its demonic blood. It has resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons and deals 2 additional damage with each attack (included in the attacks).

Actions

Multiattack. The orc makes two attacks with its greataxe or its spear.

Battleaxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (1d12 + 6) slashing damage.

Spear. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 9 (1d6 + 6) piercing damage, or 10 (1d8 + 6) piercing damage if used with two hands to make a melee attack.

Furious Strikes (1/Day). The orc doubles its Demonblood Rage bonus damage to 4 this turn, then makes three attacks with its greataxe. Until the end of the orc’s next turn, all attacks made against it have advantage.

medium
humanoid
cr3
nerzugals-extended-bestiary