Demon Spider

Large monstrosity, chaotic evil

Armor Class

16 (natural armor)

Hit Points

102 (12d10 + 36)

Speed

30 ft., climb 30 ft.

STR

10 (+0)

DEX

17 (+3)

CON

16 (+3)

INT

5 (-3)

WIS

12 (+1)

CHA

3 (-4)

Damage Immunities

poison

Damage Resistances

cold, lightning

Damage Vulnerabilities

fire

Condition Immunities

poisoned

Senses

darkvision 120 ft., passive Perception 11

Skills

Stealth +6

Languages

--

Challenge

8 (3,900 XP)

Magic Resistance. The spider has advantage on saving throws against spells and other magical effects.

Magic Weapons. The spider’s weapon attacks are magical.

Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.

Web Walker. The spider ignores movement restrictions caused by webbing.

Actions

Multiattack. The spider can make one bite attack and two puncture attacks with its legs.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a success. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Puncture. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (2d10 + 3) piercing damage.

large
monstrosity
cr8
tome-of-horrors