Demon Spider
Large monstrosity, chaotic evil
Armor Class
16 (natural armor)
Hit Points
102 (12d10 + 36)
Speed
30 ft., climb 30 ft.
STR
10 (+0)
DEX
17 (+3)
CON
16 (+3)
INT
5 (-3)
WIS
12 (+1)
CHA
3 (-4)
Damage Immunities
poison
Damage Resistances
cold, lightning
Damage Vulnerabilities
fire
Condition Immunities
poisoned
Senses
darkvision 120 ft., passive Perception 11
Skills
Stealth +6
Languages
--
Challenge
8 (3,900 XP)
Magic Resistance. The spider has advantage on saving throws against spells and other magical effects.
Magic Weapons. The spider’s weapon attacks are magical.
Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker. The spider ignores movement restrictions caused by webbing.
Actions
Multiattack. The spider can make one bite attack and two puncture attacks with its legs.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a success. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Puncture. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (2d10 + 3) piercing damage.