Defender Globe
Small elemental, neutral
Armor Class
14 (natural armor)
Hit Points
22 (5d6 + 5)
Speed
5 ft., fly 40 ft.
STR
4 (-3)
DEX
16 (+3)
CON
12 (+1)
INT
4 (-3)
WIS
12 (+1)
CHA
14 (+2)
Damage Immunities
lightning
Damage Resistances
cold, fire
Senses
darkvision 60 ft., passive Perception 11
Languages
--
Challenge
1 (200 XP)
Hyper-Awareness. The defender globe cannot be surprised.
Flight. The defender globe’s ability to fly is magical in nature and does not work in areas where an antimagic effect is active.
Actions
Electrical Bolt. Ranged Weapon Attack: +5 to hit, range 30/60 ft., one target. Hit: 10 (2d6 + 3) lightning damage.