Defender Globe

Small elemental, neutral

Armor Class

14 (natural armor)

Hit Points

22 (5d6 + 5)

Speed

5 ft., fly 40 ft.

STR

4 (-3)

DEX

16 (+3)

CON

12 (+1)

INT

4 (-3)

WIS

12 (+1)

CHA

14 (+2)

Damage Immunities

lightning

Damage Resistances

cold, fire

Senses

darkvision 60 ft., passive Perception 11

Languages

--

Challenge

1 (200 XP)

Hyper-Awareness. The defender globe cannot be surprised.

Flight. The defender globe’s ability to fly is magical in nature and does not work in areas where an antimagic effect is active.

Actions

Electrical Bolt. Ranged Weapon Attack: +5 to hit, range 30/60 ft., one target. Hit: 10 (2d6 + 3) lightning damage.

small
elemental
cr1
tome-of-horrors