Decapus

Medium aberration, chaotic evil

Armor Class

13 (natural armor)

Hit Points

32 (5d8 + 10)

Speed

10 ft., climb 30 ft.

STR

14 (+2)

DEX

13 (+1)

CON

15 (+2)

INT

10 (+0)

WIS

10 (+0)

CHA

8 (-1)

Senses

darkvision 60 ft., passive Perception 10

Skills

Stealth +5

Languages

Common, Deep Speech, Sylvan

Challenge

2 (450 XP)

Brachiation. A decapus can move through trees at its base climb speed by using its tentacles to swing from tree to tree. Trees used by the decapus in this manner can be no further than 10 feet apart.

Mimicry. The decapus can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 13 Wisdom (Insight) check.

Actions

Multiattack. The decapus makes up to four tentacle attacks.

Tentacle. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 12) and restrained until the grapple ends. The decapus has ten tentacles but can only grapple two targets at any given time.

medium
aberration
cr2
tome-of-horrors