Decapus
Medium aberration, chaotic evil
Armor Class
13 (natural armor)
Hit Points
32 (5d8 + 10)
Speed
10 ft., climb 30 ft.
STR
14 (+2)
DEX
13 (+1)
CON
15 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
8 (-1)
Senses
darkvision 60 ft., passive Perception 10
Skills
Stealth +5
Languages
Common, Deep Speech, Sylvan
Challenge
2 (450 XP)
Brachiation. A decapus can move through trees at its base climb speed by using its tentacles to swing from tree to tree. Trees used by the decapus in this manner can be no further than 10 feet apart.
Mimicry. The decapus can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 13 Wisdom (Insight) check.
Actions
Multiattack. The decapus makes up to four tentacle attacks.
Tentacle. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 12) and restrained until the grapple ends. The decapus has ten tentacles but can only grapple two targets at any given time.