Deathlock Mastermind

Medium undead, neutral evil

Armor Class

13 (16 with mage armor)

Hit Points

110 (20d8 + 20)

Speed

30 ft.

STR

11 (0)

DEX

16 (+3)

CON

12 (+1)

INT

15 (+2)

WIS

12 (+1)

CHA

17 (+3)

Damage Immunities

poison

Damage Resistances

necrotic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered

Condition Immunities

exhaustion, poisoned

Senses

darkvision 120 ft. (including magical darkness), passive Perception 14

Saving Throws

Int +5, Cha +6

Skills

Arcana +5, History +5, Perception +4

Languages

the languages it knew in life

Challenge

8 (3900 XP)

Innate Spellcasting. The deathlock’s innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components:

  • At will: detect magic, disguise self, mage armor

Spellcasting. The deathlock is a 10th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:

  • Cantrips (at will): chill touch, mage hand, minor illusion, poison spray

  • 5th level (2 slots): arms of Hadar, blight, counterspell, crown of madness, darkness, dimension door, dispel magic, fly, hold monster, invisibility

Turn Resistance. The deathlock has advantage on saving throws against any effect that turns undead.

Actions

Deathly Claw Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3 necrotic damage).

Grave Bolts Ranged Spell Attack: +6 to hit, range 120 ft., one or two targets. Hit: 18 (4d8) necrotic damage. If the target is Large or smaller, it must succeed on a DC 16 Strength saving throw or become restrained as shadowy tendrils wrap around it for 1 minute. A restrained target can use its action to repeat the saving throw, ending the effect on itself on a success.

medium
undead
cr8
mordenkainens-tome-of-foes
(p. 129)