Deathlock

Medium undead, neutral evil

Armor Class

12 (15 with mage armor)

Hit Points

36 (8d8)

Speed

30 ft.

STR

11 (0)

DEX

15 (+2)

CON

10 (0)

INT

14 (+2)

WIS

12 (+1)

CHA

16 (+3)

Damage Immunities

poison

Damage Resistances

necrotic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered

Condition Immunities

exhaustion, poisoned

Senses

darkvision 60 ft., passive Perception 11

Saving Throws

Int +4, Cha +5

Skills

Arcana +4, History +4

Languages

the languages it knew in life

Challenge

4 (1100 XP)

Innate Spellcasting. The deathlock’s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:

  • At will: detect magic, disguise self, mage armor

Spellcasting. The deathlock is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:

  • Cantrips (at will): chill touch, eldritch blast, mage hand

  • 3rd level (2 slots): arms of Hadar, dispel magic, hold person, hunger of Hadar, invisibility, spider climb

Turn Resistance. The deathlock has advantage on saving throws against any effect that turns undead.

Actions

Deathly Claw Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) necrotic damage.

medium
undead
cr4
mordenkainens-tome-of-foes
(p. 128)