Deathlock
Medium undead, neutral evil
Armor Class
12 (15 with mage armor)
Hit Points
36 (8d8)
Speed
30 ft.
STR
11 (0)
DEX
15 (+2)
CON
10 (0)
INT
14 (+2)
WIS
12 (+1)
CHA
16 (+3)
Damage Immunities
poison
Damage Resistances
necrotic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Condition Immunities
exhaustion, poisoned
Senses
darkvision 60 ft., passive Perception 11
Saving Throws
Int +4, Cha +5
Skills
Arcana +4, History +4
Languages
the languages it knew in life
Challenge
4 (1100 XP)
Innate Spellcasting. The deathlock’s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:
- At will: detect magic, disguise self, mage armor
Spellcasting. The deathlock is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:
-
Cantrips (at will): chill touch, eldritch blast, mage hand
-
3rd level (2 slots): arms of Hadar, dispel magic, hold person, hunger of Hadar, invisibility, spider climb
Turn Resistance. The deathlock has advantage on saving throws against any effect that turns undead.
Actions
Deathly Claw Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) necrotic damage.