Death Kiss

Large aberration, neutral evil

Armor Class

16 (natural armor)

Hit Points

161 (17d10+68)

Speed

0 ft., fly 30 ft. (hover)

STR

18 (+4)

DEX

14 (+2)

CON

18 (+4)

INT

10 (0)

WIS

12 (+1)

CHA

10 (0)

Damage Immunities

lightning

Condition Immunities

prone

Senses

darkvision 120 ft.

Saving Throws

Con +8, Wis +5

Skills

Perception +5

Languages

Deep Speech, Undercommon

Challenge

10 (5,900 XP)

Lightning Blood. A creature within 5 feet of the death kiss takes 5 (1d10) lightning damage whenever it hits the death kiss with a melee attack that deals piercing or slashing damage.

Actions

Multiattack. The death kiss makes three tentacle attacks. Up to three of these attacks can be replaced by Blood Drain, one replacement per tentacle grappling a creature

Tentacle. Melee Weapon Attack: +8 to hit, reach 20 ft., one target. Hit: 14 (3d6+4) piercing damage, and the target is grappled (escape DC 14) if it is a Huge or smaller creature. Until this grapple ends, the target is restrained, and the death kiss can’t use the same tentacle on another target. The death kiss has ten tentacles.

Blood Drain. One creature grappled by a tentacle of the death kiss must make a DC 16 Constitution saving throw. On a failed save, the target takes 22 (4d10) lightning damage, and the death kiss regains half as many hit points.

large
aberration
cr10
volos-guide