Death Kiss
Large aberration, neutral evil
Armor Class
16 (natural armor)
Hit Points
161 (17d10+68)
Speed
0 ft., fly 30 ft. (hover)
STR
18 (+4)
DEX
14 (+2)
CON
18 (+4)
INT
10 (0)
WIS
12 (+1)
CHA
10 (0)
Damage Immunities
lightning
Condition Immunities
prone
Senses
darkvision 120 ft.
Saving Throws
Con +8, Wis +5
Skills
Perception +5
Languages
Deep Speech, Undercommon
Challenge
10 (5,900 XP)
Lightning Blood. A creature within 5 feet of the death kiss takes 5 (1d10) lightning damage whenever it hits the death kiss with a melee attack that deals piercing or slashing damage.
Actions
Multiattack. The death kiss makes three tentacle attacks. Up to three of these attacks can be replaced by Blood Drain, one replacement per tentacle grappling a creature
Tentacle. Melee Weapon Attack: +8 to hit, reach 20 ft., one target. Hit: 14 (3d6+4) piercing damage, and the target is grappled (escape DC 14) if it is a Huge or smaller creature. Until this grapple ends, the target is restrained, and the death kiss can’t use the same tentacle on another target. The death kiss has ten tentacles.
Blood Drain. One creature grappled by a tentacle of the death kiss must make a DC 16 Constitution saving throw. On a failed save, the target takes 22 (4d10) lightning damage, and the death kiss regains half as many hit points.