Death Dog

Medium monstrosity, neutral evil

Armor Class

12

Hit Points

39 (6d8+12)

Speed

40 ft.

STR

15 (+2)

DEX

14 (+2)

CON

14 (+2)

INT

3 (-4)

WIS

13 (+1)

CHA

6 (-2)

Senses

darkvision 120 ft.

Skills

Perception +5, Stealth +4

Challenge

1 (200 XP)

Two-Headed. The dog has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.

Actions

Multiattack. The dog makes two bite attacks.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0.

medium
monstrosity
cr1
monster-manual