Death

Medium construct, lawful neutral

Armor Class

17 (natural armor)

Hit Points

112 (15d8 + 45)

Speed

40 ft.

STR

16 (+3)

DEX

15 (+2)

CON

16 (+3)

INT

13 (+1)

WIS

14 (+2)

CHA

15 (+2)

Condition Immunities

charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses

truesight 60 ft., passive Perception 15

Languages

all those of the creature who summoned it

Challenge

6 (2,300 XP)

The Law of Death. At the start of each of Death’s turns, undead within 10 feet of it take 10 force damage.

Chaos Vulnerability. The Inexorables have disadvantage on all saving throws against spells.

Inexorable. The Inexorables are immune to any effects that would slow them or deny them actions or movement.

Innate Spellcasting. Death’s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:

  • 3/day: death ward

Actions

Multiattack. Death makes three slam attacks or makes one slam attack and one Death to Undeath attack.

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.

Death to Undeath. Death points at an undead creature within 60 feet. The target must make a DC 13 Wisdom saving throw or take 33 (6d10) force damage. On a successful save, the target takes half that damage.

medium
construct
cr6
strongholds-and-followers