Death
Medium construct, lawful neutral
Armor Class
17 (natural armor)
Hit Points
112 (15d8 + 45)
Speed
40 ft.
STR
16 (+3)
DEX
15 (+2)
CON
16 (+3)
INT
13 (+1)
WIS
14 (+2)
CHA
15 (+2)
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses
truesight 60 ft., passive Perception 15
Languages
all those of the creature who summoned it
Challenge
6 (2,300 XP)
The Law of Death. At the start of each of Death’s turns, undead within 10 feet of it take 10 force damage.
Chaos Vulnerability. The Inexorables have disadvantage on all saving throws against spells.
Inexorable. The Inexorables are immune to any effects that would slow them or deny them actions or movement.
Innate Spellcasting. Death’s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:
- 3/day: death ward
Actions
Multiattack. Death makes three slam attacks or makes one slam attack and one Death to Undeath attack.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.
Death to Undeath. Death points at an undead creature within 60 feet. The target must make a DC 13 Wisdom saving throw or take 33 (6d10) force damage. On a successful save, the target takes half that damage.