Deadly Hunter

Medium humanoid, unaligned

Armor Class

16 (studded leather)

Hit Points

91 (14d8 + 28)

Speed

30 ft.

STR

14 (+2)

DEX

18 (+4)

CON

16 (+3)

INT

11 (+0)

WIS

17 (+3)

CHA

7 (-2)

Senses

passive Perception 16

Saving Throws

Dex +7, Wis +6

Skills

Animal Handling +6, Perception +6, Stealth +7, Survival +6

Languages

any four languages

Challenge

5 (1,800 XP)

Vital Strikes. When the hunter hits a creature with a weapon attack, the creature takes an extra 4 (1d8) damage if it is below its hit point maximum.

Actions

Multiattack. The hunter makes two attacks with its shortsword or two with its longbow.

Shortsword. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Longbow. Ranged Weapon Attack: +9 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Rain of Arrows (Recharge 5-6). The hunter fires a magical arrow at a point within 150 feet. When the arrow reaches its destination, it explodes into hundreds of individual arrows that rain down and coat the battlefield in a 30 foot cone directly beneath the initial arrow’s location. Each creature in this area must make a DC 14 Dexterity saving throw, taking 27 (6d8) piercing damage on a failed save, or half as much damage on a successful one.

Hunt Them Down (1/Day). All creatures within 300 feet of the hunter come under the effects of the hunter’s mark spell for the next 24 hours. After the hunter uses this ability, it makes a longbow attack against each enemy it can see within 150 feet, making a separate attack roll for each attack.

Bonus Actions

One With Nature. While outdoors, the hunter can take the Hide action as a bonus action on each of its turns.

Strike From The Shadows. When the hunter starts its turn with no one aware of its presence, if the hunter takes the Attack action this turn it may make one additional attack with its longbow or shortsword as a bonus action.

medium
humanoid
cr5
nerzugals-extended-bestiary