Darz Helgar

Medium humanoid (illuskan human), neutral

Armor Class

12

Hit Points

27 (5d8+5)

Speed

30 ft.

STR

15 (+2)

DEX

15 (+2)

CON

12 (+1)

INT

10 (0)

WIS

11 (0)

CHA

11 (0)

Senses

passive Perception 10

Skills

Intimidation +2, Sleight of Hand +4, Stealth +4

Languages

Common

Challenge

0 (10 XP)

Sneak Attack (1/turn). Darz deals an extra 7 (2d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Darz that isn’t incapacitated and Darz doesn’t have disadvantage on the attack roll.

Actions

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.

Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4+2) piercing damage. Darz carries twenty sling stones.

Roleplaying Information

In his youth, Darz was a member of the Xanathar Thieves’ Guild in Waterdeep. After serving ten years in prison for his crimes, he cut all ties to the city and moved north to be a campground caretaker.

Ideal: “You csan run from your past, but you can’t hide from it.”

Bond: “I’ve made a new life in Triboar. I’m not gonna run away this time. “

Flaw: “I have no regrets. I do whatever it takes to survive.”

medium
humanoid
cr0
storm-kings-thunder