Dark Cadejo

Medium fey, chaotic evil

Armor Class

18 (Natural Armor)

Hit Points

99 (18d8 + 18)

Speed

30 ft.

STR

10 (+0)

DEX

18 (+4)

CON

12 (+1)

INT

10 (+0)

WIS

18 (+4)

CHA

10 (+0)

Senses

darkvision 60 ft., passive Perception 18

Skills

Deception +4, Perception +8, Stealth +8

Languages

Common

Challenge

3 (700 XP)

Nullification. While it is within 120 feet of a light cadejo, a dark cadejo makes ability checks, attacks, and saving throws at disadvantage. Additionally, the dark cadejo’s Paralysis and Stench features do not function. However, any attacks, ability checks, and saving throws resulting from direct combat with a light cadejo are made without disadvantage.

Paralysis. When a creature that can see the dark cadejo’s eyes starts its turn within 30 feet of the dark cadejo, the dark cadejo can force it to make a DC 14 Constitution saving throw if the dark cadejo isn’t incapacitated and can see the creature. On a failure, the creature is paralyzed for as long as the dark cadejo maintains eye contact. A paralysed creature can repeat the saving at the end of each of its turns, ending the effect on a success. This ability does not function for the dark cadejo while it is within 120 feet of a light cadejo.

Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can’t see the dark cadejo until the start of its next turn when it can avert its eyes again. If the creature looks at the dark cadejo in the meantime, it must immediately make the save.

Stench. The dark cadejo emits a sickening stench, affecting all creatures near it. Any creature that begins its turn within 10 feet of the dark cadejo must make a DC 14 Constitution save or be poisoned until the start of its next turn.

This ability does not function for the dark cadejo while it is within 120 feet of a light cadejo.

Actions

Multiattack. The dark cadejo makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

medium
fey
cr3
tome-of-horrors