Dark Cadejo
Medium fey, chaotic evil
Armor Class
18 (Natural Armor)
Hit Points
99 (18d8 + 18)
Speed
30 ft.
STR
10 (+0)
DEX
18 (+4)
CON
12 (+1)
INT
10 (+0)
WIS
18 (+4)
CHA
10 (+0)
Senses
darkvision 60 ft., passive Perception 18
Skills
Deception +4, Perception +8, Stealth +8
Languages
Common
Challenge
3 (700 XP)
Nullification. While it is within 120 feet of a light cadejo, a dark cadejo makes ability checks, attacks, and saving throws at disadvantage. Additionally, the dark cadejo’s Paralysis and Stench features do not function. However, any attacks, ability checks, and saving throws resulting from direct combat with a light cadejo are made without disadvantage.
Paralysis. When a creature that can see the dark cadejo’s eyes starts its turn within 30 feet of the dark cadejo, the dark cadejo can force it to make a DC 14 Constitution saving throw if the dark cadejo isn’t incapacitated and can see the creature. On a failure, the creature is paralyzed for as long as the dark cadejo maintains eye contact. A paralysed creature can repeat the saving at the end of each of its turns, ending the effect on a success. This ability does not function for the dark cadejo while it is within 120 feet of a light cadejo.
Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can’t see the dark cadejo until the start of its next turn when it can avert its eyes again. If the creature looks at the dark cadejo in the meantime, it must immediately make the save.
Stench. The dark cadejo emits a sickening stench, affecting all creatures near it. Any creature that begins its turn within 10 feet of the dark cadejo must make a DC 14 Constitution save or be poisoned until the start of its next turn.
This ability does not function for the dark cadejo while it is within 120 feet of a light cadejo.
Actions
Multiattack. The dark cadejo makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.