Cyclops Warlock
Huge giant, chaotic neutral
Armor Class
14 (natural armor)
Hit Points
138 (12d12 + 60)
Speed
30 ft.
STR
22 (+6)
DEX
11 (+0)
CON
20 (+5)
INT
8 (-1)
WIS
6 (-2)
CHA
10 (+0)
Senses
Can see normally in darkness, both magical and nonmagical 120 ft., Passive Perception 8
Languages
Giant
Challenge
6 (2,300 XP)
Beast Speech. The cyclops warlock can cast speak with animals at will, without expending a spell slot.
Spellcasting. The cyclops warlock is a 4th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 10, +2 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:
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Cantrips (at will): mage hand, prestidigitation, true strike
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1st-2nd level (2 slots): darkness, expeditious retreat, find familiar, hex, mirror image
Poor Depth Perception. The cyclops has disadvantage on any attack roll against a target more than 30 feet away.
Actions
Multiattack. The cyclops makes two greatclub attacks.
Greatclub. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
Rock. Ranged Weapon Attack: +9 to hit, range 30/120 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.