Cyclops Warlock

Huge giant, chaotic neutral

Armor Class

14 (natural armor)

Hit Points

138 (12d12 + 60)

Speed

30 ft.

STR

22 (+6)

DEX

11 (+0)

CON

20 (+5)

INT

8 (-1)

WIS

6 (-2)

CHA

10 (+0)

Senses

Can see normally in darkness, both magical and nonmagical 120 ft., Passive Perception 8

Languages

Giant

Challenge

6 (2,300 XP)

Beast Speech. The cyclops warlock can cast speak with animals at will, without expending a spell slot.

Spellcasting. The cyclops warlock is a 4th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 10, +2 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:

  • Cantrips (at will): mage hand, prestidigitation, true strike

  • 1st-2nd level (2 slots): darkness, expeditious retreat, find familiar, hex, mirror image

Poor Depth Perception. The cyclops has disadvantage on any attack roll against a target more than 30 feet away.

Actions

Multiattack. The cyclops makes two greatclub attacks.

Greatclub. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

Rock. Ranged Weapon Attack: +9 to hit, range 30/120 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.

huge
giant
cr6
out-of-the-box-5e