Cyclops

Huge giant, chaotic neutral

Armor Class

14 (natural armor)

Hit Points

138 (12d12+60)

Speed

30 ft.

STR

22 (+6)

DEX

11 (0)

CON

20 (+5)

INT

8 (-1)

WIS

6 (-2)

CHA

10 (0)

Languages

Giant

Challenge

6 (2,300 XP)

Poor Depth Perception. The cyclops has disadvantage on any attack roll against a target more than 30 ft. away.

Actions

Multiattack. The cyclops makes two greatclub attacks.

Greatclub. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

Rock. Ranged Weapon Attack: +9 to hit, range 30/120 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.

huge
giant
cr6
monster-manual