Cyclops
Huge giant, chaotic neutral
Armor Class
14 (natural armor)
Hit Points
138 (12d12+60)
Speed
30 ft.
STR
22 (+6)
DEX
11 (0)
CON
20 (+5)
INT
8 (-1)
WIS
6 (-2)
CHA
10 (0)
Languages
Giant
Challenge
6 (2,300 XP)
Poor Depth Perception. The cyclops has disadvantage on any attack roll against a target more than 30 ft. away.
Actions
Multiattack. The cyclops makes two greatclub attacks.
Greatclub. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
Rock. Ranged Weapon Attack: +9 to hit, range 30/120 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.