Cunning Acrobat
Medium humanoid (any race), any alignment
Armor Class
15 (studded leather)
Hit Points
22 (4d8 + 4)
Speed
30 ft., climb 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
12 (+1)
INT
15 (+2)
WIS
12 (+1)
CHA
12 (+1)
Senses
passive Perception 13
Saving Throws
Dex +5, Int +4
Skills
Acrobatics +7, Deception +3, Perception +3, Sleight of Hand +7, Stealth +5
Languages
Any two languages and Thieves' Cant
Challenge
1 (200 XP)
Cunning Action. As a bonus action, the acrobat can take the Dash, Disengage, or Hide action.
Naturally Acrobatic. The acrobat has a climb speed of 30 ft. In addition, whenever it makes a running jump, the distance it can jump is increased by 3 feet.
Sneak Attack (1/Turn). The acrobat deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the acrobat that isn’t incapacitated and the acrobat doesn’t have disadvantage on the attack roll.
Actions
Multiattack. The acrobat makes two melee attacks: one with its shortsword and one with its dagger.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage.