Cunning Acrobat

Medium humanoid (any race), any alignment

Armor Class

15 (studded leather)

Hit Points

22 (4d8 + 4)

Speed

30 ft., climb 30 ft.

STR

10 (+0)

DEX

16 (+3)

CON

12 (+1)

INT

15 (+2)

WIS

12 (+1)

CHA

12 (+1)

Senses

passive Perception 13

Saving Throws

Dex +5, Int +4

Skills

Acrobatics +7, Deception +3, Perception +3, Sleight of Hand +7, Stealth +5

Languages

Any two languages and Thieves' Cant

Challenge

1 (200 XP)

Cunning Action. As a bonus action, the acrobat can take the Dash, Disengage, or Hide action.

Naturally Acrobatic. The acrobat has a climb speed of 30 ft. In addition, whenever it makes a running jump, the distance it can jump is increased by 3 feet.

Sneak Attack (1/Turn). The acrobat deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the acrobat that isn’t incapacitated and the acrobat doesn’t have disadvantage on the attack roll.

Actions

Multiattack. The acrobat makes two melee attacks: one with its shortsword and one with its dagger.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage.

medium
humanoid
cr1
nerzugals-extended-bestiary