Cultist

Medium humanoid (any race), any non-good alignment

Armor Class

12 (leather armor)

Hit Points

9 (2d8)

Speed

30 ft.

STR

11 (0)

DEX

12 (+1)

CON

10 (0)

INT

10 (0)

WIS

11 (0)

CHA

10 (0)

Skills

Deception +2, Religion +2

Languages

any one language (usually Common)

Challenge

1/8 (25 XP)

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Actions

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.

medium
humanoid
cr1/8
monster-manual