Cultist
Medium humanoid (any race), any non-good alignment
Armor Class
12 (leather armor)
Hit Points
9 (2d8)
Speed
30 ft.
STR
11 (0)
DEX
12 (+1)
CON
10 (0)
INT
10 (0)
WIS
11 (0)
CHA
10 (0)
Skills
Deception +2, Religion +2
Languages
any one language (usually Common)
Challenge
1/8 (25 XP)
Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
Actions
Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.