Cult Fanatic

Medium humanoid (any race), any non-good alignment

Armor Class

13 (leather armor)

Hit Points

33 (6d8+6)

Speed

30 ft.

STR

11 (0)

DEX

14 (+2)

CON

12 (+1)

INT

10 (0)

WIS

13 (+1)

CHA

14 (+2)

Skills

Deception +4, Persuasion +4, Religion +2

Languages

any one language (usually Common)

Challenge

2 (450 XP)

Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.

Spellcasting. The fanatic is a 4th-level spellcaster. Its spell casting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:

  • Cantrips (at will): light, sacred flame, thaumaturgy

  • 1st level (4 slots): command, inflict wounds, shield of faith

  • 2nd level (3 slots): hold person, spiritual weapon

Actions

Multiattack. The fanatic makes two melee attacks.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

medium
humanoid
cr2
monster-manual