Cult Fanatic
Medium humanoid (any race), any non-good alignment
Armor Class
13 (leather armor)
Hit Points
33 (6d8+6)
Speed
30 ft.
STR
11 (0)
DEX
14 (+2)
CON
12 (+1)
INT
10 (0)
WIS
13 (+1)
CHA
14 (+2)
Skills
Deception +4, Persuasion +4, Religion +2
Languages
any one language (usually Common)
Challenge
2 (450 XP)
Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.
Spellcasting. The fanatic is a 4th-level spellcaster. Its spell casting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:
-
Cantrips (at will): light, sacred flame, thaumaturgy
-
1st level (4 slots): command, inflict wounds, shield of faith
-
2nd level (3 slots): hold person, spiritual weapon
Actions
Multiattack. The fanatic makes two melee attacks.
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.