Crypt Thing
Medium undead, neutral
Armor Class
15 (natural armor)
Hit Points
84 (13d8 + 26)
Speed
30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
15 (+2)
INT
12 (+1)
WIS
14 (+2)
CHA
16 (+3)
Senses
darkvision 60 ft., passive Perception 15
Skills
Deception +6, Perception +5
Languages
Common
Challenge
7 (2,900 XP)
Magic Weapons. The crypt thing’s weapon attacks are magical.
Actions
Multiattack. The crypt thing makes two attacks with its claws.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) slashing damage and 10 (3d6) necrotic damage.
Teleport Other (1/day). As an action, the crypt thing can teleport all creatures within 50 feet of it to a randomly determined location. A creature affected by the crypt thing’s Teleport Other must make a DC 15 Wisdom saving throw to avoid being teleported. An affected creature is teleported in a random direction and a random distance (1d10 x 100 feet) away from the crypt thing. Roll randomly for each creature that fails its saving throw. If the affected creature would arrive in a place already occupied by an object or another creature, the affected creature takes 14 (4d6) force damage and is not teleported.