Crypt Thing

Medium undead, neutral

Armor Class

15 (natural armor)

Hit Points

84 (13d8 + 26)

Speed

30 ft.

STR

12 (+1)

DEX

16 (+3)

CON

15 (+2)

INT

12 (+1)

WIS

14 (+2)

CHA

16 (+3)

Senses

darkvision 60 ft., passive Perception 15

Skills

Deception +6, Perception +5

Languages

Common

Challenge

7 (2,900 XP)

Magic Weapons. The crypt thing’s weapon attacks are magical.

Actions

Multiattack. The crypt thing makes two attacks with its claws.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) slashing damage and 10 (3d6) necrotic damage.

Teleport Other (1/day). As an action, the crypt thing can teleport all creatures within 50 feet of it to a randomly determined location. A creature affected by the crypt thing’s Teleport Other must make a DC 15 Wisdom saving throw to avoid being teleported. An affected creature is teleported in a random direction and a random distance (1d10 x 100 feet) away from the crypt thing. Roll randomly for each creature that fails its saving throw. If the affected creature would arrive in a place already occupied by an object or another creature, the affected creature takes 14 (4d6) force damage and is not teleported.

medium
undead
cr7
tome-of-horrors