Crimson Basilisk

Medium monstrosity, unaligned

Armor Class

14 (natural armor)

Hit Points

67 (9d8 + 27)

Speed

20 ft.

STR

16 (+3)

DEX

10 (+0)

CON

16 (+3)

INT

2 (-4)

WIS

12 (+1)

CHA

10 (+0)

Senses

darkvision 60 ft., passive Perception 15

Skills

Perception +5

Languages

--

Challenge

4 (1,100 XP)

Blood Frenzy. The crimson basilisk has advantage on attack rolls against any creature that doesn’t have all its hit points.

Wounding Gaze. If a target starts its turn within 30 feet of the basilisk and the two of them can see each other, the basilisk can force the target to make a DC 12 Constitution saving throw if the basilisk isn’t incapacitated. On a failed save, the target takes 7 (2d6) necrotic damage as blood weeps from the victim’s eyes, ears, nose, and mouth. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the target takes an additional 7 (2d6) necrotic damage and will continue to take recurring damage at the end of each of its turns (without further chance to save) unless the basilisk is incapacitated or the effect is ended by the greater restoration spell or other magic.

A creature that isn’t surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can’t see the creature until the start of its next turn, when it can avert its eyes again. If it looks at the basilisk in the meantime, it must immediately make the save.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6

  • 3) piercing damage and 7 (2d6) acid damage. In addition, nonmagical armor or a shield being worn or carried is partly dissolved and takes a permanent and cumulative –1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed.
medium
monstrosity
cr4
tome-of-horrors