Crabman
Large monstrosity, neutral
Armor Class
13 (natural armor)
Hit Points
37 (5d10 + 10)
Speed
30 ft., swim 30 ft.
STR
16 (+3)
DEX
11 (+0)
CON
15 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
8 (-1)
Senses
darkvision 60 ft., passive Perception 14
Skills
Perception +4
Languages
Crabman, some speak Common
Challenge
2 (450 XP)
Amphibious. The crabman can breathe air and water.
Actions
Multiattack. The crabman makes two attacks with its pincers.
Pincers. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) slashing damage. The target is grappled (escape DC 13) if it is a Large or smaller creature and the crabman doesn’t have another creature grappled already. The target is restrained until the grapple ends.