Crabman

Large monstrosity, neutral

Armor Class

13 (natural armor)

Hit Points

37 (5d10 + 10)

Speed

30 ft., swim 30 ft.

STR

16 (+3)

DEX

11 (+0)

CON

15 (+2)

INT

10 (+0)

WIS

10 (+0)

CHA

8 (-1)

Senses

darkvision 60 ft., passive Perception 14

Skills

Perception +4

Languages

Crabman, some speak Common

Challenge

2 (450 XP)

Amphibious. The crabman can breathe air and water.

Actions

Multiattack. The crabman makes two attacks with its pincers.

Pincers. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) slashing damage. The target is grappled (escape DC 13) if it is a Large or smaller creature and the crabman doesn’t have another creature grappled already. The target is restrained until the grapple ends.

large
monstrosity
cr2
tome-of-horrors