Corlapis Architect
Medium elemental, lawful neutral
Armor Class
16 (natural armor)
Hit Points
75 (10d8 + 30)
Speed
30 ft.
STR
19 (+4)
DEX
10 (+0)
CON
17 (+3)
INT
16 (+3)
WIS
10 (+0)
CHA
10 (+0)
Damage Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 60 ft., passive Perception 10
Saving Throws
Con +5
Skills
Stealth +2
Languages
Terran
Challenge
4 (1,100 XP)
Hardened Exterior. Bludgeoning, piercing, and slashing damage the corlapis takes from nonmagical weapons is reduced by 3 to a minimum of 1.
Innate Spellcasting. The corlapis’s innate spellcasting ability is Intelligence (spell save DC 13). It can innately cast the following spells, requiring no material components:
- At will: light, shape stone, stoneskin (self only)
Stone Camouflage. The corlapis has advantage on Dexterity (Stealth) checks to hide in rocky terrain.
Sturdy. The corlapis has advantage on saving throws against effects that would cause it to move or be knocked prone.
Actions
Multiattack. The corlapis makes two attacks with its warhammer.
Warhammer. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage, or 9 (1d10 + 4) bludgeoning damage if used with two hands.
Hurl Boulder. Ranged Weapon Attack: +6 to hit, range 30/90 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage.
Stonework Prison (1/Day). The corlapis summons a 10-foot diameter cage of stone at a point it can see within 90 feet. Each side of the cage has 15 hit points and AC 15. Any creature in the cage’s area must make a DC 13 Dexterity saving throw. On a successful save, a creature is ejected from that space to the nearest unoccupied space outside of it. A Huge or larger creature succeeds on the saving throw automatically. On a failed save, a creature is trapped within the bars of the cage. The bars are wide enough to allow projectiles to pass through it, but not melee weapons. The cage can hold a maximum of four Medium or smaller creatures or one Large creature.