Core Spawn Crawler

Small aberration, chaotic evil

Armor Class

12

Hit Points

21 (6d6)

Speed

30 ft.

STR

7 (-2)

DEX

14 (+2)

CON

10 (+0)

INT

9 (-1)

WIS

12 (+1)

CHA

6 (-2)

Damage Immunities

psychic

Condition Immunities

blinded

Senses

blindsight 30 ft. (blind beyond this radius), tremorsense 60 ft., passive Perception 15

Skills

Perception +5

Languages

understands Deep Speech but can't speak

Challenge

1 (200 XP)

Pack Tactics. The crawler has advantage on an attack roll against a creature if at least one of the crawler’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions

Multiattack. The crawler makes four attacks: one with its bite, two with its claws, and one with its tail.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage and the target must succeed on a DC 11 Wisdom saving throw or become frightened until the start of the crawler’s next turn.

Claws. Melee Weapon Attack: +4 to hit, reach 15 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Tail. Melee Weapon Attack: +4 to hit, reach 15 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

small
aberration
cr1
explorers-guide-to-wildemount