Core Spawn Crawler
Small aberration, chaotic evil
Armor Class
12
Hit Points
21 (6d6)
Speed
30 ft.
STR
7 (-2)
DEX
14 (+2)
CON
10 (+0)
INT
9 (-1)
WIS
12 (+1)
CHA
6 (-2)
Damage Immunities
psychic
Condition Immunities
blinded
Senses
blindsight 30 ft. (blind beyond this radius), tremorsense 60 ft., passive Perception 15
Skills
Perception +5
Languages
understands Deep Speech but can't speak
Challenge
1 (200 XP)
Pack Tactics. The crawler has advantage on an attack roll against a creature if at least one of the crawler’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Actions
Multiattack. The crawler makes four attacks: one with its bite, two with its claws, and one with its tail.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage and the target must succeed on a DC 11 Wisdom saving throw or become frightened until the start of the crawler’s next turn.
Claws. Melee Weapon Attack: +4 to hit, reach 15 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Tail. Melee Weapon Attack: +4 to hit, reach 15 ft., one target. Hit: 5 (1d6 + 2) piercing damage.