Copper Mouse Dragon

Tiny dragon, chaotic good

Armor Class

13 (natural armor)

Hit Points

18 (4d4 + 8)

Speed

20 ft. climb 20 ft., burrow 10 ft.

STR

2 (-4)

DEX

15 (+2)

CON

14 (+2)

INT

9 (-1)

WIS

12 (+1)

CHA

13 (+1)

Damage Immunities

acid

Senses

darkvision 30 ft., passive Perception 15

Saving Throws

Dex +4, Con +4, Wis +3, Cha +3

Skills

Arcana +1, Nature +1, Perception +5, Stealth +6

Languages

understands Common and Draconic but can’t speak

Challenge

1 (200 XP)

Pack Tactics. The mouse dragon has advantage on an attack roll against a creature if at least one of the dragon’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Treasure Sense. The mouse dragon can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 feet of it.

Underfoot. The mouse dragon can attempt to hide even when it is obscured only by a creature that is at least one size larger than it.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Acid Breath (Recharge 5–6). The dragon exhales acid in a 15-foot line that is 1-foot wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 14 (4d6) acid damage on a failed saving throw, or half as much damage on a successful one.

tiny
dragon
cr1
tome-of-horrors