Coh-Leop
Medium humanoid, chaotic neutral
Armor Class
14 (natural armor)
Hit Points
26 (4d8 + 8)
Speed
25 ft., burrow 20 ft., climb 25 ft.
STR
14 (+2)
DEX
9 (-1)
CON
14 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
6 (-2)
Senses
Darkvision 60 ft., Passive Perception 14
Skills
Perception +4
Languages
Pheromones (between coh-leop only), Undercommon
Challenge
1/2 (100 XP)
Multifaceted Perspective. Because of their large and multifaceted eyes, coh-leop are hard to surprise. The coh-leop has advantage on Wisdom (Perception) checks that rely on sight and on all initiative rolls.
Spider Climb. The coh-leop can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Actions
Multiattack. The coh-leop makes two claw attacks.
Macuahuitl. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d6 +2) slashing damage. When weapon damage is rolled for a savage weapon, any damage result of 1 is treated as though it was a 2.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target, Hit: 5 (2d4) slashing damage.
Reactions
Stink. When the coh-leop is the target of an opportunity attack it can use its reaction to spray a cloud of noxious gas from its abdomen. Each creature within 5 ft. must make a DC 12 Constitution saving throw. On a failed save the attack is lost and the creature cannot make opportunity attacks against the coh-leop until the start of its next turn.