Coh-Leop

Medium humanoid, chaotic neutral

Armor Class

14 (natural armor)

Hit Points

26 (4d8 + 8)

Speed

25 ft., burrow 20 ft., climb 25 ft.

STR

14 (+2)

DEX

9 (-1)

CON

14 (+2)

INT

10 (+0)

WIS

10 (+0)

CHA

6 (-2)

Senses

Darkvision 60 ft., Passive Perception 14

Skills

Perception +4

Languages

Pheromones (between coh-leop only), Undercommon

Challenge

1/2 (100 XP)

Multifaceted Perspective. Because of their large and multifaceted eyes, coh-leop are hard to surprise. The coh-leop has advantage on Wisdom (Perception) checks that rely on sight and on all initiative rolls.

Spider Climb. The coh-leop can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack. The coh-leop makes two claw attacks.

Macuahuitl. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d6 +2) slashing damage. When weapon damage is rolled for a savage weapon, any damage result of 1 is treated as though it was a 2.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target, Hit: 5 (2d4) slashing damage.

Reactions

Stink. When the coh-leop is the target of an opportunity attack it can use its reaction to spray a cloud of noxious gas from its abdomen. Each creature within 5 ft. must make a DC 12 Constitution saving throw. On a failed save the attack is lost and the creature cannot make opportunity attacks against the coh-leop until the start of its next turn.

medium
humanoid
cr1/2
out-of-the-box-5e