Cloaked Traveler

Medium humanoid (any race), any alignment

Armor Class

16 (unarmored defense)

Hit Points

55 (10d8 + 10)

Speed

50 ft.

STR

13 (+1)

DEX

16 (+3)

CON

12 (+1)

INT

14 (+2)

WIS

16 (+3)

CHA

10 (+0)

Senses

passive Perception 13

Saving Throws

Str +4, Dex +6

Skills

Acrobatics +6, Insight +6, Stealth +6, Survival +6

Languages

Any two languages

Challenge

3 (700 XP)

Flurry of Blows (2/Short Rest). If the traveler has attacked this turn, it can make an additional unarmed strike as a bonus action.

Shadow Arts (2/Short Rest). The traveler duplicates the effects of certain spells. As an action, it can cast darkness, darkvision, pass without trace, or silence without providing material components.

Shadow Step. When the traveler is in dim light or darkness, as a bonus action it can teleport up to 60 feet to an unoccupied space it can see that is also in dim light and darkness. The traveler then has advantage on the fight melee attack it makes before the end of the turn.

Unarmored Defense. While not wearing armor, the traveler’s AC includes its Wisdom modifier.

Actions

Multiattack. The traveler makes three attacks, two with its quarterstaff and one with its unarmed strike.

Quarterstaff. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.

Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.

medium
humanoid
cr3
nerzugals-extended-bestiary