Cloaked Traveler
Medium humanoid (any race), any alignment
Armor Class
16 (unarmored defense)
Hit Points
55 (10d8 + 10)
Speed
50 ft.
STR
13 (+1)
DEX
16 (+3)
CON
12 (+1)
INT
14 (+2)
WIS
16 (+3)
CHA
10 (+0)
Senses
passive Perception 13
Saving Throws
Str +4, Dex +6
Skills
Acrobatics +6, Insight +6, Stealth +6, Survival +6
Languages
Any two languages
Challenge
3 (700 XP)
Flurry of Blows (2/Short Rest). If the traveler has attacked this turn, it can make an additional unarmed strike as a bonus action.
Shadow Arts (2/Short Rest). The traveler duplicates the effects of certain spells. As an action, it can cast darkness, darkvision, pass without trace, or silence without providing material components.
Shadow Step. When the traveler is in dim light or darkness, as a bonus action it can teleport up to 60 feet to an unoccupied space it can see that is also in dim light and darkness. The traveler then has advantage on the fight melee attack it makes before the end of the turn.
Unarmored Defense. While not wearing armor, the traveler’s AC includes its Wisdom modifier.
Actions
Multiattack. The traveler makes three attacks, two with its quarterstaff and one with its unarmed strike.
Quarterstaff. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.
Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.