Clawfish Companion
Small beast, unaligned
Armor Class
13 plus PB (natural armor)
Hit Points
7 + seven times caregiver’s level (number of d8 Hit Dice equal to their caregiver’s level)
Speed
30 ft., climb 30 ft., swim 40 ft.
STR
16 (+3)
DEX
13 (+1)
CON
12 (+1)
INT
4 (-3)
WIS
10 (+0)
CHA
5 (-3)
Senses
passive Perception 10 plus PB
Saving Throws
Str +3 plus PB, Dex +1 plus PB
Skills
Perception +0 plus PB, Stealth +1 plus PB
Languages
--
Proficiency Bonus (PB)
equals the caregiver's bonus
Hold Breath. The clawfish can hold their breath for 15 minutes.
Actions
Signature Attack (Bite). Melee Weapon Attack: +3 plus PB to hit, reach 5 ft., one target. Hit: 1d6 plus PB piercing damage.
1st Level: Overwhelming Attack (2 Ferocity). The clawfish makes a signature attack. On a hit, the attack deals an extra PB lightning damage, and the target can’t take reactions until the start of the clawfish’s next turn.
3rd Level: Coiling Claws (5 Ferocity). The clawfish makes a signature attack against a Medium or smaller creature. On a hit, the target is grappled (escape DC 10 plus PB). Until this grapple ends, the target is restrained and the clawfish can’t make a signature attack against another target.
5th Level: Lightning Bomb (8 Ferocity). Each creature within 10 feet of the clawfish must make a DC 10 plus PB Dexterity saving throw, taking PBd8 lightning damage on a failed save, or half as much damage on a successful one.
Reactions
Lightning Retaliation (Recharges after a Short or Long Rest). When the clawfish or their caregiver is attacked by a creature the clawfish can see within 5 feet of them, the clawfish shocks the attacker. The attacker must make a DC 10 plus PB Dexterity saving throw, taking PBd6 lightning damage on a failed save, or half as much damage on a successful one.