Clawfish Companion

Small beast, unaligned

Armor Class

13 plus PB (natural armor)

Hit Points

7 + seven times caregiver’s level (number of d8 Hit Dice equal to their caregiver’s level)

Speed

30 ft., climb 30 ft., swim 40 ft.

STR

16 (+3)

DEX

13 (+1)

CON

12 (+1)

INT

4 (-3)

WIS

10 (+0)

CHA

5 (-3)

Senses

passive Perception 10 plus PB

Saving Throws

Str +3 plus PB, Dex +1 plus PB

Skills

Perception +0 plus PB, Stealth +1 plus PB

Languages

--

Proficiency Bonus (PB)

equals the caregiver's bonus

Hold Breath. The clawfish can hold their breath for 15 minutes.

Actions

Signature Attack (Bite). Melee Weapon Attack: +3 plus PB to hit, reach 5 ft., one target. Hit: 1d6 plus PB piercing damage.

1st Level: Overwhelming Attack (2 Ferocity). The clawfish makes a signature attack. On a hit, the attack deals an extra PB lightning damage, and the target can’t take reactions until the start of the clawfish’s next turn.

3rd Level: Coiling Claws (5 Ferocity). The clawfish makes a signature attack against a Medium or smaller creature. On a hit, the target is grappled (escape DC 10 plus PB). Until this grapple ends, the target is restrained and the clawfish can’t make a signature attack against another target.

5th Level: Lightning Bomb (8 Ferocity). Each creature within 10 feet of the clawfish must make a DC 10 plus PB Dexterity saving throw, taking PBd8 lightning damage on a failed save, or half as much damage on a successful one.

Reactions

Lightning Retaliation (Recharges after a Short or Long Rest). When the clawfish or their caregiver is attacked by a creature the clawfish can see within 5 feet of them, the clawfish shocks the attacker. The attacker must make a DC 10 plus PB Dexterity saving throw, taking PBd6 lightning damage on a failed save, or half as much damage on a successful one.

small
beast
companion
cr0
flee-mortals