Chupacabra
Medium monstrosity, neutral evil
Armor Class
14 (natural armor)
Hit Points
45 (6d8 + 18)
Speed
30 ft.
STR
15 (+2)
DEX
14 (+2)
CON
16 (+3)
INT
6 (-2)
WIS
13 (+1)
CHA
9 (-1)
Damage Resistances
bludgeoning, piercing, and slashing from nonmagical attacks
Senses
darkvision 120 ft., passive Perception 13
Skills
Perception +3, Stealth +4
Languages
--
Challenge
3 (700 XP)
Sunlight Sensitivity. While in sunlight, the chupacabra has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Drain Blood. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature that is prone, incapacitated, or restrained. Hit: 5 (1d6 + 2) necrotic damage. Additionally, the target’s hit point maximum is reduced by an amount equal to the damage taken, and the chupacabra regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Reactions
Pin. If a creature within 5 feet of the chupacabra stands up, the chupacabra can use its reaction to make a bite attack.