Chupacabra

Medium monstrosity, neutral evil

Armor Class

14 (natural armor)

Hit Points

45 (6d8 + 18)

Speed

30 ft.

STR

15 (+2)

DEX

14 (+2)

CON

16 (+3)

INT

6 (-2)

WIS

13 (+1)

CHA

9 (-1)

Damage Resistances

bludgeoning, piercing, and slashing from nonmagical attacks

Senses

darkvision 120 ft., passive Perception 13

Skills

Perception +3, Stealth +4

Languages

--

Challenge

3 (700 XP)

Sunlight Sensitivity. While in sunlight, the chupacabra has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Drain Blood. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature that is prone, incapacitated, or restrained. Hit: 5 (1d6 + 2) necrotic damage. Additionally, the target’s hit point maximum is reduced by an amount equal to the damage taken, and the chupacabra regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Reactions

Pin. If a creature within 5 feet of the chupacabra stands up, the chupacabra can use its reaction to make a bite attack.

medium
monstrosity
cr3
homebrew