Chort Devil

Medium fiend, lawful evil

Armor Class

18 (natural armor)

Hit Points

187 (15d8 + 120)

Speed

30 ft.

STR

24 (+7)

DEX

20 (+5)

CON

26 (+8)

INT

18 (+4)

WIS

20 (+5)

CHA

20 (+5)

Damage Immunities

cold, fire, poison

Damage Resistances

bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered

Condition Immunities

poisoned

Senses

darkvision 120 ft., passive Perception 19

Saving Throws

Str +11, Dex +9, Con +12, Int +8, Cha +9

Skills

Athletics +11, Deception +9, Insight +9, Perception +9

Languages

Celestial, Common, Draconic, Infernal, Primordial; telepathy (120 ft.)

Challenge

12 (8400 XP)

Devil’s Sight. Magical darkness doesn’t impede the devil’s darkvision.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Innate Spellcasting. The chort devil’s spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). The chort devil can innately cast the following spells, requiring no material components:

At will: blur, magic circle, teleportation

3/day: scorching ray (5 rays)

1/day each: dispel magic, dominate person, flame strike, haste

Actions

Multiattack. The chort devil makes three melee attacks with its flaming ranseur, or three melee attacks with its claws.

Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 12 (2d4 + 7) slashing damage plus 2 (1d4) Charisma damage.

Flaming Ranseur. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 12 (1d10 + 7) piercing damage plus 10 (3d6) fire damage.

Devilish Weapons. Any weapons wielded by a chort devil do 10 (3d6) fire damage in addition to their normal weapon damage.

medium
fiend
cr12
tome-of-beasts