Chimera

Large monstrosity, chaotic evil

Armor Class

14 (natural armor)

Hit Points

114 (12d10+48)

Speed

30 ft., fly 60 ft.

STR

19 (+4)

DEX

11 (0)

CON

19 (+4)

INT

3 (-4)

WIS

14 (+2)

CHA

10 (0)

Senses

darkvision 60 ft.

Skills

Perception +8

Languages

understands Draconic but can't speak

Challenge

6 (2,300 XP)

Actions

Multiattack. The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Horns. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Fire Breath (Recharge 5-6). The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.

large
monstrosity
cr6
monster-manual