Chaos Beast

Medium aberration, chaotic neutral

Armor Class

16 (Natural Armor)

Hit Points

120 (16d8 + 48)

Speed

30 ft.

STR

17 (+3)

DEX

15 (+2)

CON

16 (+3)

INT

10 (+0)

WIS

12 (+1)

CHA

7 (-2)

Damage Resistances

acid, necrotic, slashing

Condition Immunities

blinded, charmed, deafened, exhaustion, frightened, prone

Senses

darkvision 60 ft., passive Perception 17

Skills

Perception +7

Languages

--

Challenge

6 (2,300 XP)

Amorphous. The chaos beast can move through a space as narrow as 1 inch wide without squeezing.

Destabilize. A creature that touches the chaos beast or hits it with a melee attack while within 5 feet of it must make a DC 15 Constitution saving throw or be poisoned for 1 minute. A creature poisoned in this way takes 21 (6d6) necrotic damage at the start of each of its turns. It can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the creature’s saving throw is successful or the effect ends for it, the creature is immune to the chaos beast’s Destabilize for the next 24 hours.

Actions

Multiattack. The chaos beast makes two claw attacks.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 10 (3d6) necrotic damage. The creature must make a DC 15 Constitution saving throw or be affected by the chaos beast’s Destabilize effect.

medium
aberration
cr6
tome-of-horrors