Chaos Beast
Medium aberration, chaotic neutral
Armor Class
16 (Natural Armor)
Hit Points
120 (16d8 + 48)
Speed
30 ft.
STR
17 (+3)
DEX
15 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
7 (-2)
Damage Resistances
acid, necrotic, slashing
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, prone
Senses
darkvision 60 ft., passive Perception 17
Skills
Perception +7
Languages
--
Challenge
6 (2,300 XP)
Amorphous. The chaos beast can move through a space as narrow as 1 inch wide without squeezing.
Destabilize. A creature that touches the chaos beast or hits it with a melee attack while within 5 feet of it must make a DC 15 Constitution saving throw or be poisoned for 1 minute. A creature poisoned in this way takes 21 (6d6) necrotic damage at the start of each of its turns. It can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the creature’s saving throw is successful or the effect ends for it, the creature is immune to the chaos beast’s Destabilize for the next 24 hours.
Actions
Multiattack. The chaos beast makes two claw attacks.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 10 (3d6) necrotic damage. The creature must make a DC 15 Constitution saving throw or be affected by the chaos beast’s Destabilize effect.