Change

Medium construct, lawful neutral

Armor Class

18 (natural armor)

Hit Points

120 (16d8 + 48)

Speed

40 ft.

STR

15 (+2)

DEX

17 (+3)

CON

16 (+3)

INT

13 (+1)

WIS

12 (+1)

CHA

10 (+0)

Condition Immunities

charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses

truesight 60 ft., passive Perception 14

Languages

all those of the creature who summoned it

Challenge

7 (2,900 XP)

The Law of Change. Enemies with 10 feet cannot benefit from magical healing.

Chaos Vulnerability. The Inexorables have disadvantage on all saving throws against spells.

Inexorable. The Inexorables are immune to any effects that would slow them or deny them actions or movement.

Actions

Multiattack. Change makes three javelin attacks.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 12 (2d8 + 3) piercing damage.

medium
construct
cr7
strongholds-and-followers