Change
Medium construct, lawful neutral
Armor Class
18 (natural armor)
Hit Points
120 (16d8 + 48)
Speed
40 ft.
STR
15 (+2)
DEX
17 (+3)
CON
16 (+3)
INT
13 (+1)
WIS
12 (+1)
CHA
10 (+0)
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses
truesight 60 ft., passive Perception 14
Languages
all those of the creature who summoned it
Challenge
7 (2,900 XP)
The Law of Change. Enemies with 10 feet cannot benefit from magical healing.
Chaos Vulnerability. The Inexorables have disadvantage on all saving throws against spells.
Inexorable. The Inexorables are immune to any effects that would slow them or deny them actions or movement.
Actions
Multiattack. Change makes three javelin attacks.
Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 12 (2d8 + 3) piercing damage.