Chaaor (Beast Demon)
Large fiend (demon), chaotic evil
Armor Class
17 (natural armor)
Hit Points
105 (10d10 + 50)
Speed
30 ft.
STR
26 (+8)
DEX
17 (+3)
CON
20 (+5)
INT
8 (-1)
WIS
14 (+2)
CHA
14 (+2)
Damage Immunities
poison
Damage Resistances
cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical weapons
Condition Immunities
poisoned
Senses
truesight 120 ft., passive Perception 16
Saving Throws
Str +12, Con +9
Skills
Athletics +12, Intimidation +10, Perception +6, Insight +6, Stealth +7
Languages
Common, Abyssal, telepathy 120 ft.
Challenge
10 (5,900 XP)
Magic Resistance. The demon has advantage on saving throws against spells and other magical effects.
Magic Weapons. The demon’s weapon attacks are magical.
Innate Spellcasting. The demon’s spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The demon can innately cast the following spells, requiring no material components:
-
At will: darkness, jump, see invisibility
-
1/day: plane shift (self only)
Actions
Multiattack. The demon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (3d6 + 8) piercing damage.
Claw. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) slashing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 19). The demon has two claws, each of which can grapple only one target.
Roar (3/day). The demon can emit a loud roar in a 60 radius. Each creature in the area must make a DC 17 Constitution saving throw. On a failed saving throw, the target takes 14 (4d6) thunder damage and is stunned until the end of the demon’s next turn. On a successful saving throw, the target takes half damage and is not stunned.
Summon Demon (1/day). The demon chooses what to summon and attempts a magical summoning. A chaaor has a 30% chance of summoning 1d3 vrocks, 1d2 hezrous, or one glabrezu. A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can’t summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.