Chaaor (Beast Demon)

Large fiend (demon), chaotic evil

Armor Class

17 (natural armor)

Hit Points

105 (10d10 + 50)

Speed

30 ft.

STR

26 (+8)

DEX

17 (+3)

CON

20 (+5)

INT

8 (-1)

WIS

14 (+2)

CHA

14 (+2)

Damage Immunities

poison

Damage Resistances

cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical weapons

Condition Immunities

poisoned

Senses

truesight 120 ft., passive Perception 16

Saving Throws

Str +12, Con +9

Skills

Athletics +12, Intimidation +10, Perception +6, Insight +6, Stealth +7

Languages

Common, Abyssal, telepathy 120 ft.

Challenge

10 (5,900 XP)

Magic Resistance. The demon has advantage on saving throws against spells and other magical effects.

Magic Weapons. The demon’s weapon attacks are magical.

Innate Spellcasting. The demon’s spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The demon can innately cast the following spells, requiring no material components:

  • At will: darkness, jump, see invisibility

  • 1/day: plane shift (self only)

Actions

Multiattack. The demon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (3d6 + 8) piercing damage.

Claw. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) slashing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 19). The demon has two claws, each of which can grapple only one target.

Roar (3/day). The demon can emit a loud roar in a 60 radius. Each creature in the area must make a DC 17 Constitution saving throw. On a failed saving throw, the target takes 14 (4d6) thunder damage and is stunned until the end of the demon’s next turn. On a successful saving throw, the target takes half damage and is not stunned.

Summon Demon (1/day). The demon chooses what to summon and attempts a magical summoning. A chaaor has a 30% chance of summoning 1d3 vrocks, 1d2 hezrous, or one glabrezu. A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can’t summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.

large
fiend
cr10
tome-of-horrors