Centaur Mystic

Large monstrosity, neutral good

Armor Class

12

Hit Points

39 (6d10 + 6)

Speed

50 ft.

STR

14 (+2)

DEX

14 (+2)

CON

12 (+1)

INT

10 (+0)

WIS

16 (+3)

CHA

10 (+0)

Senses

passive Perception 13

Skills

Nature +2, Survival +5

Languages

Elvish, Sylvan

Challenge

2 (450 XP)

Spellcasting. The centaur is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It has the following Druid spells prepared:

  • Cantrips (at will): druidcraft, thornwhip

  • 1st level (4 slots): animal friendship, faerie fire, healing word

  • 2nd level (2 slots): barkskin, moonbeam

Actions

Multiattack. The centaur makes two attacks: one with its quarterstaff and one with its hooves or two with its longbow.

Quarterstaff. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Hooves. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.

Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

large
monstrosity
cr2
nerzugals-extended-bestiary