Centaur Mystic
Large monstrosity, neutral good
Armor Class
12
Hit Points
39 (6d10 + 6)
Speed
50 ft.
STR
14 (+2)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
16 (+3)
CHA
10 (+0)
Senses
passive Perception 13
Skills
Nature +2, Survival +5
Languages
Elvish, Sylvan
Challenge
2 (450 XP)
Spellcasting. The centaur is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It has the following Druid spells prepared:
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Cantrips (at will): druidcraft, thornwhip
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1st level (4 slots): animal friendship, faerie fire, healing word
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2nd level (2 slots): barkskin, moonbeam
Actions
Multiattack. The centaur makes two attacks: one with its quarterstaff and one with its hooves or two with its longbow.
Quarterstaff. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Hooves. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.
Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.