Centaur Marauder
Large monstrosity, neutral good
Armor Class
16 (scale mail)
Hit Points
68 (8d10 + 24)
Speed
50 ft.
STR
21 (+6)
DEX
14 (+2)
CON
16 (+3)
INT
9 (-1)
WIS
11 (+0)
CHA
7 (-2)
Senses
passive Perception 12
Skills
Athletics +7, Perception +2
Languages
Elvish, Sylvan
Challenge
3 (700 XP)
Specialized Combatant. The centaur is considered mounted for the purposes of using a lance in combat.
Impaling Strike. If the centaur moves at least 30 feet straight toward a target and then hits it with a lance attack on the same turn, the target takes an extra 10 (3d6) piercing damage and must succeed on a DC 12 Dexterity saving throw or become impaled by the centaur’s lance. While impaled, the creature is considered grappled (escape DC 12) and takes an additional 10 (3d6) piercing damage at the end of each of its turns. While a creature is impaled, the centaur may not attack with its lance or longbow unless it chooses to end this effect.
Actions
Multiattack. The centaur makes two attacks: one with its lance and one with its hooves or two with its greatbow.
Lance. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (1d12 + 5) piercing damage.
Hooves. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
Greatbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 11 (2d8 + 2) piercing damage.