Cave Troll

Medium giant, chaotic evil

Armor Class

15 (natural armor)

Hit Points

76 (9d8 + 36)

Speed

60 ft., climb 20 ft.

STR

14 (+2)

DEX

19 (+4)

CON

18 (+4)

INT

8 (-1)

WIS

9 (-1)

CHA

7 (-2)

Senses

darkvision 60 ft., passive Perception 11

Skills

Perception +1

Languages

Giant

Challenge

4 (1,100 XP)

Haste. When in need, a cave troll is capable of startling bursts of speed. It has advantage on Dexterity saving throws and gains an additional action on each of its turns. That action can be used only to take the Attack (one claw), Dash, Disengage, Hide, or Use an Object action.

Regeneration. The cave troll regains 6 hit points at the start of its turn. If the cave troll takes acid or fire damage, this trait doesn’t function at the start of the cave troll’s next turn. The cave troll dies only if starts its turn with 0 hit points and doesn’t regenerate.

Spider Climb. The cave troll can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack. The cave troll makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 +4) piercing damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4+4) slashing damage.

medium
giant
cr4
tome-of-horrors