Cave Leech

Medium monstrosity, neutral

Armor Class

15 (natural armor)

Hit Points

112 (15d8 + 45)

Speed

30 ft., swim 30 ft.

STR

15 (+2)

DEX

11 (+0)

CON

17 (+3)

INT

3 (-4)

WIS

12 (+1)

CHA

6 (-2)

Senses

darkvision 60 ft., tremorsense 60 ft. passive Perception 14

Skills

Perception +4, Stealth +3

Languages

--

Challenge

8 (3,900 XP)

Actions

Multiattack. The leech makes up to four tentacle attacks and can use blood drain on a grappled creature.

Tentacles. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) bludgeoning damage. The target is grappled (escape DC 12) if the leech isn’t already grappling a creature, and the target is restrained until the grapple ends. While grappling a creature, the leech can’t use that tentacle. The leech has four tentacles

Blood Drain. Melee Weapon Attack: +5 to hit, reach 5 ft. one creature. Hit: 9 (2d6+2) piercing damage, and the leech attaches to the target. While attached, the leech doesn’t attack. Instead, at the start of the leech’s turns, the target loses 9 (2d6 + 2) hit points due to blood loss.

The leech can detach itself by spending 5 feet of its movement. It does so after it drains 25 hit points of blood from the target or the target dies. A creature, including the target, can use its action to make a DC 12 Strength check to rip the leech off and make it detach.

medium
monstrosity
cr8
tome-of-horrors