Cave Goblin

Medium humanoid (goblinoid), neutral evil

Armor Class

16 (natural armor)

Hit Points

14 (4d6)

Speed

30 ft.

STR

10 (+0)

DEX

14 (+2)

CON

11 (+0)

INT

10 (+0)

WIS

11 (+0)

CHA

5 (-3)

Senses

darkvision 120 ft., passive Perception 12

Skills

Perception +2

Languages

Common, Goblin

Challenge

1/2 (100 XP)

Moss Covered. The goblin has advantage when on Dexterity (Stealth) checks made to hide in rocky or cavernous terrain.

Sunlight Sensitivity. While in sunlight, the goblin has disadvantage on attack rolls as well as on Wisdom (Perception) checks that rely on sight.

Actions

Sharpened Stalagmite. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Javelin. Melee Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Bonus Actions

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

small
humanoid
cr1/2
nerzugals-extended-bestiary