Cave Goblin
Medium humanoid (goblinoid), neutral evil
Armor Class
16 (natural armor)
Hit Points
14 (4d6)
Speed
30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
11 (+0)
INT
10 (+0)
WIS
11 (+0)
CHA
5 (-3)
Senses
darkvision 120 ft., passive Perception 12
Skills
Perception +2
Languages
Common, Goblin
Challenge
1/2 (100 XP)
Moss Covered. The goblin has advantage when on Dexterity (Stealth) checks made to hide in rocky or cavernous terrain.
Sunlight Sensitivity. While in sunlight, the goblin has disadvantage on attack rolls as well as on Wisdom (Perception) checks that rely on sight.
Actions
Sharpened Stalagmite. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Javelin. Melee Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Bonus Actions
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.