Cave Giant
Huge giant, chaotic evil
Armor Class
14 (natural armor)
Hit Points
137 (11d12 + 66)
Speed
40 ft.
STR
23 (+6)
DEX
10 (+0)
CON
22 (+6)
INT
6 (-2)
WIS
10 (+0)
CHA
7 (-2)
Senses
darkvision 120 ft., passive Perception 13
Skills
Perception +3
Languages
Giant
Challenge
6 (2,300 XP)
Camouflage. The giant has advantage on Dexterity (Stealth) checks to hide in cavernous and rocky underground terrain.
Actions
Multiattack. The cave giant makes two greataxe attacks.
Greataxe. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (2d12 + 6) slashing damage.
Rock. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.
Reactions
Rock Catching. If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.