Cave Giant

Huge giant, chaotic evil

Armor Class

14 (natural armor)

Hit Points

137 (11d12 + 66)

Speed

40 ft.

STR

23 (+6)

DEX

10 (+0)

CON

22 (+6)

INT

6 (-2)

WIS

10 (+0)

CHA

7 (-2)

Senses

darkvision 120 ft., passive Perception 13

Skills

Perception +3

Languages

Giant

Challenge

6 (2,300 XP)

Camouflage. The giant has advantage on Dexterity (Stealth) checks to hide in cavernous and rocky underground terrain.

Actions

Multiattack. The cave giant makes two greataxe attacks.

Greataxe. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (2d12 + 6) slashing damage.

Rock. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

Reactions

Rock Catching. If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.

huge
giant
cr6
tome-of-horrors