Caustic Alchemist

Medium humanoid, chaotic evil

Armor Class

13

Hit Points

52 (8d8 + 16)

Speed

30 ft.

STR

11 (+0)

DEX

16 (+3)

CON

14 (+2)

INT

14 (+2)

WIS

10 (+0)

CHA

9 (-1)

Damage Immunities

acid

Senses

passive Perception 10

Languages

Common, any other language

Challenge

2 (450 XP)

Acidic Flesh. Ranged projectiles that hit the alchemist are dissolved and cannot be recovered.

Actions

Multiattack. The alchemist makes two attacks with its claws or one with its caustic burst.

Claws. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 3 (1d6) acid damage.

Caustic Bile. Ranged Weapon Attack: +5 to hit, range 15/30 ft., one target. Hit: The target must make a DC 13 Dexterity saving throw, taking 17 (5d6) acid damage on a failed save, or half as much damage on a successful one.

medium
humanoid
cr2
nerzugals-extended-bestiary