Caustic Alchemist
Medium humanoid, chaotic evil
Armor Class
13
Hit Points
52 (8d8 + 16)
Speed
30 ft.
STR
11 (+0)
DEX
16 (+3)
CON
14 (+2)
INT
14 (+2)
WIS
10 (+0)
CHA
9 (-1)
Damage Immunities
acid
Senses
passive Perception 10
Languages
Common, any other language
Challenge
2 (450 XP)
Acidic Flesh. Ranged projectiles that hit the alchemist are dissolved and cannot be recovered.
Actions
Multiattack. The alchemist makes two attacks with its claws or one with its caustic burst.
Claws. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 3 (1d6) acid damage.
Caustic Bile. Ranged Weapon Attack: +5 to hit, range 15/30 ft., one target. Hit: The target must make a DC 13 Dexterity saving throw, taking 17 (5d6) acid damage on a failed save, or half as much damage on a successful one.