Caryatid Column
Medium construct, Unaligned
Armor Class
14 (Natural Armor)
Hit Points
45 (6d8 + 18)
Speed
20 ft.
STR
16 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
2 (-4)
WIS
11 (+0)
CHA
1 (-5)
Damage Immunities
poison, psychic
Damage Resistances
piercing and slashing damage from nonmagical weapons that aren’t adamantine
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses
darkvision 120 ft., passive Perception 10
Languages
understands the languages of its creator but can’t speak
Challenge
2 (450 XP)
Immutable Form. The caryatid column is immune to any spell or effect that would alter its form.
Magic Resistance. The caryatid column has advantage on saving throws against spells and other magical effects.
Magic Weapons. The caryatid column’s weapon attacks are magical.
Shatter Weapons. Whenever a character strikes a caryatid column with a non-adamantine, nonmagical weapon, the character must succeed on a DC 14 Strength saving throw or the weapon shatters into pieces.
Actions
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) slashing damage.