Caryatid Column

Medium construct, Unaligned

Armor Class

14 (Natural Armor)

Hit Points

45 (6d8 + 18)

Speed

20 ft.

STR

16 (+3)

DEX

14 (+2)

CON

16 (+3)

INT

2 (-4)

WIS

11 (+0)

CHA

1 (-5)

Damage Immunities

poison, psychic

Damage Resistances

piercing and slashing damage from nonmagical weapons that aren’t adamantine

Condition Immunities

charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses

darkvision 120 ft., passive Perception 10

Languages

understands the languages of its creator but can’t speak

Challenge

2 (450 XP)

Immutable Form. The caryatid column is immune to any spell or effect that would alter its form.

Magic Resistance. The caryatid column has advantage on saving throws against spells and other magical effects.

Magic Weapons. The caryatid column’s weapon attacks are magical.

Shatter Weapons. Whenever a character strikes a caryatid column with a non-adamantine, nonmagical weapon, the character must succeed on a DC 14 Strength saving throw or the weapon shatters into pieces.

Actions

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) slashing damage.

medium
construct
cr2
tome-of-horrors